Cantrips Blank (Illusion/Phantasm) Range: 0 Components: V, S Duration: 1 hour per level Casting Time: 1 Area of Effect: Book touched Saving Throw: None Author: Thomas Weigel This cantrip covers the print on the pages of a book and replaces it with the illusion of blank pages. For the blank pages to be convincing, the pages in the book must be seen by the caster during the casting, otherwise the blank pages might not match up with the real ones. Also, individual pages may not be blanked. This is an all or nothing spell. The caster concentrates on blankness while passing her left hand over the book and muttering the proper words. Katrine developed this one, to her master's chagrin, while she was still an apprentice. Boil Water (Evocation) Range: 1 foot Components: V, S Duration: Permanent Casting Time: 1 minute Area of Effect: One container Saving Throw: None Author: Unknown With this cantrip, the wizard can heat the water (or water-based liquid) in a container of up to a quart to boiling. The wizard must concentrate on the container during the entire casting. The cantrip is used mainly by herbalists, who use it to create poultices and draughts quickly. Buggery (Conjuration/Summoning, Illusion/Phantasm) Range: 30 feet Components: V, S Duration: Instantaneous Casting Time: 1 Area of Effect: Special Saving Throw: Negates Author: Jim Vassilakos The wizard creates a number of small bugs equal to his level. In the illusionist's case, these bugs are only illusionary, but with the conjurer, they are real. If they are made to appear within the pockets (or open orifice) of an individual, a saving throw versus spell may apply to negate the cantrip's effects. Clean [1] (Alteration) Range: 0 Components: V Duration: Instantaneous Casting Time: 1 Area of Effect: 10x10x10 foot pile of cloth touched Saving Throw: None Author: Thomas Weigel This spell removes all small particles from most cloths instantly. All that is required is that the caster touch the pile of cloths and mutter the short verbal component. Compass (Divination) Range: 0 Components: V, M Duration: 1d6 seconds Casting Time: 4 Area of Effect: Special Saving Throw: None Author: Unknown This cantrip causes a glowing arrow to appear in the cupped palm of the wizard. It is a light green in colour, and wavers around in the general direction of north. The spell will work underground, as well as at sea, and is not affected by a lodestone, but it is only exactly right about 25% of the time and may sometimes be completely off (10% chance). The material component is a sliver of iron. Count (Divination) Range: 0 Components: V, S Duration: Permanent Casting Time: 1 minute Area of Effect: 1-yard per level cube touched Saving Throw: None Author: Unknown Count verbally announces the number of objects in the specified area (with a minimum of one cube yard), like grains of sand or pieces of silver. Count can count 10level+1 things, i.e., a 1st-level wizard can count 100 things, a 2nd-level one 1000 things, a 3rd-level one 10,000 things, and so on. Fart Range: 10 feet Components: V, S Duration: 2d6 seconds Casting Time: 1 Area of Effect: One person Saving Throw: Negates Author: Jim Vassilakos This spell causes the recipient to emit a loud, raunchy, obnoxiously odoriferous fart for 2d6 seconds. The victim must make a Dexterity check to avoid distraction. Ferment Grape (Evocation) Range: 0 Components: S Duration: Permanent Casting Time: 1 Area of Effect: One grape Saving Throw: None Author: Ronald Jones (Greymoon) By use of this spell an apprentice can convert the contents of a grape into fermented wine. It will not change the skin of the grape, so it will keep its shape. This spell is mostly used by apprentices tired of the same old food from teachers who do not approve of alcohol, but it could also be good in an emergency for use against alcohol-sensitive monsters. Firefinger (Evocation) Range: 0 Components: V, M Duration: Instantaneous Casting Time: 1 Area of Effect: The wizard's finger Saving Throw: None Author: Unknown When cast, the firefinger cantrip causes flame to spurt several inches from the wizard's outstretched finger. Combustibles will be ignited by the flame if they are dry. The material component is pitch, which must be rubbed on the finger prior to casting. Impersonation (Illusion) Range: 0 Components: V, S, M Duration: 1 round Casting Time: 1 Area of Effect: The caster Saving Throw: None Author: Unknown This cantrip allows the wizard to impersonate any speaker with nearly perfect ability. The wizard can only speak in languages he knows, and must possess a small item recently in close proximity to the original speaker (for example, an article of clothing). The wizard's audience will probably be greatly amused if they can see who is speaking, or completely fooled if not. The material component is a mirror, which is consumed in the casting. Invisible Scribe (Conjuration/Summoning) Range: 3 feet Components: V, S, M Duration: Concentration Casting Time: 4 Area of Effect: Special Saving Throw: None Author: Unknown By casting this cantrip, the wizard brings into existence a field of force able to write on normal materials with a quill pen. The wizard must sit quietly for the duration of the writing, and simply speaks what is to be written. The invisible scribe writes in a handwriting vaguely like the wizard's in any language the wizard knows how to read. It is fairly slow. The material component for the spell is ink, which is consumed in the casting. Jamye's Appearing Ink (Alteration) Reversible Range: 0 Components: V Duration: Special Casting Time: 1 Area of Effect: Special Saving Throw: None Author: D.J. McCarthy This cantrip turns a small amount of ink (up to one pint) into water. The ink remains clear and colourless until it dries, at which time it reverts to its normal state. The reverse, Jamye's disappearing ink, turns up to a pint of water into an inky liquid that evaporates like water, leaving no trace when it dries. Katrine's Mirth (Illusion/Phantasm) Range: 20 yards Components: S Duration: Instantaneous Casting Time: 1 Area of Effect: 100 yards Saving Throw: None Author: Thomas Weigel This cantrip causes a high-pitched, girlish giggle to come into existence somewhere within 20 yards of the caster. The caster controls where it will sound. It only lasts for a second or two, and requires the caster to point at the location. Katrine's Quick Makeover (Conjuration/Summoning) Reversible Range: 0 Components: V, S, M Duration: Instantaneous Casting Time: 1 Area of Effect: Person touched Saving Throw: None Author: Thomas Weigel This spell arranges the target's hair, cleans the face and skin, applies some minimal amounts of make-up, sprays the target with any desired perfumes, fixes the target's clothing or minor bits of apparel, etc. The spell cannot dress the target. The caster must have all the objects needed to perform these operations on hand (make-up, perfumes, bits of apparel, etc.) and must mime the initial actions desired while muttering the appropriate arcane words. It doesn't have to be a great mime, however. Upon casting the spell, the desired objects begin flying around the target and fixing her up. This spell applies equally well to males as to females, and can be reversed to muss the target up (Katrine's quick muss). For either use, the target must be willing. Know Quality (Divination) Range: 0 Components: S, M Duration: Permanent Casting Time: 1 Area of Effect: Equivalent of one bottle or less Saving Throw: None Author: Ronald Jones (Greymoon) By casting this spell, an apprentice or wizard is able to tell what quality of wine or champagne he is drinking. This spell will let the caster know by quickly flashing a colour, on the surface of the drink, corresponding to the level of quality. It will also warn of possible spoilage (but not of poison). The colour black means poor or bad quality. Blue means good or average quality. A light blue means very good and white means excellent. If the flash is black and red, the wine is spoilt. This spell was developed by apprentices who were tired of getting poor-quality wines for dinner. They also didn't want to keep being ripped off in pubs. The material component for this spell is a white feather. Know Vintage (Divination) Range: 0 Components: S, M Duration: Permanent Casting Time: 1 Area of Effect: Equivalent of one bottle or less Saving Throw: None Author: Ronald Jones (Greymoon) By use of this spell, an apprentice or wizard is able to tell the vintage (year) of one siingle bottle of wine or champagne. It is also possible to tell, with a 10% chance of failure, the vineyard or winery where the wine came from. This spell is very useful for those who are not sure about a particular bottle of wine. A small drop of wine from the bottle is necessary to cast the spell. Mend (Alteration) Range: 0 Components: V Duration: Instantaneous Casting Time: 1 Area of Effect: Piece of cloth touched Saving Throw: None Author: Thomas Weigel This spell rejoins parted fabric, whether it was torn, cut, ripped, or shredded. It does not affect leather, nor will it affect a tear that has been subsequently altered significantly (sewn to something else, or hemmed). The caster must touch the cloth pieces while muttering arcane words. Mini Missile (Evocation) Range: 1 yard + 1 yard per 3 levels Components: S Duration: Instantaneous Casting Time: 1 Area of Effect: Special Saving Throw: Special Author: Max Becherer This cantrip is a weaker version of magic missile. Casting generates one missile plus one per level. Each is sufficient to kill creatures typically affected by an exterminate cantrip; i.e., those that normally have zero hit points. Ten mini missiles will inflict 1 point of damage if a saving throw versus spell is failed. Narek's Shears (Alteration) Reversible Range: 0 Components: V, S Duration: Concentration Casting Time: 2 Area of Effect: One target Saving Throw: Negates Author: Narek Narek's shears causes hair, fur, or fur-like growth on the target to shorten by up to an inch, possibly causing it to disappear. Its effect on nearly bare skin is to completely prevent growth for 2 days. The reverse of this spell, augmented hairiness, causes hair or fur to thicken and lengthen by up to two inches. This increase is permanent until the hair is trimmed or cut. Neither form affects rugs, furs, or any other hair or fur not on a living body. Unwilling targets get a saving throw versus spell. Narin's Mask (Illusion) Range: 0 Components: V, M Duration: 10 minutes Casting Time: 3 Area of Effect: The caster Saving Throw: Special Author: Narin This spell causes others to not see the details of the wizard's face. Anyone paying attention to the wizard is entitled to a saving throw versus spell. If the saving throw succeeds, they realise that they cannot discern some detail in the wizard's face; careful attention will then negate the spell. A dispel illusion will cancel the spell entirely. The material component of this spell is a blindfold. Notice (Enchantment/Charm) Range: 0 Components: V Duration: Concentration Casting Time: 1 round Area of Effect: The caster Saving Throw: None Author: Unknown With this cantrip, the wizard can put himself into a trance-like state in which he is highly aware of the details of his surroundings. For the duration of the trance, the wizard is at +2 perception (or +4 if there is something particular he is looking for), but cannot take any actions. Also, he loses any Dexterity bonus to Armour Class and takes a further -2 penalty, and is likely to ignore most attempts at communicating with him. The wizard can break the trance at any time, and can do so in response to a remark he "didn't hear", an impending attack, or whatever - it is assumed that his subconscious will snap him out if really necessary. Pitch (Evocation) Range: 0 Components: V Duration: 2 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: None Author: Martin Ott This cantrip sounds a perfectly-tuned note from out of nowhere. The note is centred on the wizard, and can be heard from a distance of 20 feet. Things that block normal noise (walls, curtains, silence, 15-foot radius, etc.) block this as well. This spell is useful for tuning instruments "by ear", or with the help of a tune cantrip. It is also slightly disturbing to those around the wizard, as any single note would be if held out for two rounds. To cast this cantrip, the bard must speak out loud the name of the note he wishes to hear, such as "middle C", "B flat", or "quarter-step above the first F sharp above high C". Protection from Sun (Abjuration) Reversible Range: 0 Components: V, M Duration: 3 hours + 1 hour per level Casting Time: 2 Area of Effect: Person touched Saving Throw: None Author: Unknown This cantrip protects the target from suffering sunburn even under very adverse conditions. It does not protect against sun stroke, snow-blindness, or heat exhaustion. The reverse of the spell, tan, allows the target to get a nice tan by staying in the sun for only an hour or so in any clime and on all but the cloudiest days. The material component is a small amount of coconut milk, which the wizard must rub on a patch of bare skin. Remove (Alteration) Range: 0 Components: V, S Duration: Permanent Casting Time: 1 minute Area of Effect: 1-yard per level cube touched Saving Throw: None Author: Unknown Like sort, remove can remove a number of things from a pile of things. The objects removed are not gone, but placed on a pile adjacent to the original pile. This cantrip has the same restrictions and capacities as sort (q.v.). Restore (Alteration) Range: 0 Components: V Duration: Instantaneous Casting Time: 1 Area of Effect: Piece of clothing touched Saving Throw: None Author: Thomas Weigel This spell regenerates worn out cloth, returning it to its original strength and texture. Faded jeans, for example, would unfade. Any holes in the cloth must be fixed first, however, for it will not fix anything worse than wear and rubbing. The caster must touch the article of clothing while muttering the appropriate words. Sanh's Harmless Ray of Light (Evocation) Range: 6 yards + 1 yard per level Components: V, S Duration: One second Casting Time: 1 Area of Effect: One creature Saving Throw: Special Author: Max Becherer When cast, a ray of light is emitted from the wizard's index finger, lasting about a second. The colour is up to the wizard (sunlight cannot be duplicated, as the ray is monochromatic, like a laser). If aimed at a creature, a saving throw versus spell is required. If the saving throw succeeds, the ray missed. If it fails, the ray hits, inflicting no damage. Only a critical failure (1) can result in any ill effect. In that case, the victim was struck in the eyes, and is dazzled for 1d6 tenths of a round (-2 on all rolls). Of course, if the creature in question is blind, or immune to such attacks, there is no effect. At the DM's option, creatures particularly sensitive to light may be dazzled for a longer period of time. Note: while the spell is magical, the light generated is not, and therefore is not subject to magic resistance. Scratch (Illusion/Phantasm) Range: 10 feet Components: V, S Duration: Instantaneous Casting Time: 1 Area of Effect: One creature Saving Throw: Negates Author: Jim Vassilakos The victim of this cantrip will experience an annoying itch on some portion of his body and must save versus spell or involuntarily attempt to scratch the itch. Shoo (Abjuration) Range: 0 Components: V, S Duration: 1 hour per level Casting Time: 1 Area of Effect: 30-foot radius Saving Throw: None Author: Jim Vassilakos This spell allows the wizard to "shoo" away annoying bugs and small pests. Silvadel's Magic Feather (Enchantment) Range: 10 feet Components: V, S, M Duration: Concentration Casting Time: 1 Area of Effect: One feather Saving Throw: None Author: Silvadel This spell simply allows the wizard to control a feather. This is very useful for writing things secretly, or for tickling someone. It is related to the unseen servant spell. The material component for this spell is a feather. It lasts until concentration is broken. Slap (Illusion/Phantasm) Range: 10 feet Components: V, S Duration: Instantaneous Casting Time: 1 Area of Effect: One creature Saving Throw: Negates Author: Jim Vassilakos The victim of this spell feels a forceful slap across the cheek. Creatures must save versus spell or lose concentration and be distracted for one round, dazed by the blow. Sobriety (Alteration) Reversible Range: 0 Components: V, S, M Duration: Special Casting Time: 2 Area of Effect: Person touched Saving Throw: Negates Author: Unknown Casting this cantrip removes all effects of alcohol from the wizard or any one other person he touches. It also instantly cures hangovers. The material component is a fresh lemon, whose juice must be squeezed on the wizard's fingers before the casting. Unwilling targets are granted a saving throw versus spell. The duration of this cantrip is permanent, until the subject gets drunk again. If the spell is cast on the wizard himself, a saving throw at -5 is required, since concentration is very difficult. The reverse cantrip, drunkenness, makes the wizard or his chosen target drunk for about an hour with no hangover. The wizard must wave his hand before the chosen targets eyes for the spell to take effect. The material component is a sip of alcoholic drink. Sort (Alteration) Range: 0 Components: V, S Duration: Permanent Casting Time: 1 minute Area of Effect: 1-yard per level cube touched Saving Throw: None Author: Unknown This cantrip separates the specified amount of any mixture of dry materials: salt and pepper, for example, or gold, platinum, and bronze. The cantrip does not affect living things, and cannot be used to separate materials bound together, i.e., mortar, plaster or stone. Sparks (Evocation) Range: 1d4 feet Components: S Duration: Instantaneous Casting Time: 1 Area of Effect: A few square feet Saving Throw: Special Author: Max Becherer When this cantrip is cast, a shower of sparks sprays forth from the wizard's hand. These sparks are harmless unless cast in the presence of highly flammable or explosive substances. Creatures particularly susceptible to fire damage, such as trolls, may, at the DM's option, suffer a point or two of damage from the sparks. Such injury can be avoided with a successful saving throw versus breath weapon at +4. Stepping Stones (Evocation) Range: 0 Components: V, S Duration: 1 round per 4 levels Casting Time: 1 Area of Effect: Four spheres, 1-foot diameter each Saving Throw: None Author: Unknown This cantrip creates 4 spheres of force of approximately 1 foot in diameter. They can be placed anywhere within 20 feet of each other, and last approximately 1 round per 4 levels of the wizard. Combat of just about any sort will destroy these very useful discs, so they are not useful in combat. Furthermore, these disks cannot inflict any damage to anything, since they are made by a cantrip. Stone (Conjuration/Summoning) Range: 20 feet Components: V, S Duration: Instantaneous Casting Time: 3 Area of Effect: One pebble Saving Throw: Special Author: Max Becherer This cantrip conjures up a small pebble in any desired location within 20 feet of the wizard. The verbal component is a short phrase describing the desired location ("in John's shoe", for example). If the pebble is to affect another creature in any way, as in the above example, a saving throw is permitted to resist the spell. Styrman's Luminous Eyes (Alteration) Range: 0 Components: S Duration: 1 round Casting Time: 1 Area of Effect: The caster Saving Throw: None Author: Styrman This cantrip causes the caster's eyes to become luminous (not a light source worth a damn, but pretty impressive). Taster's Choice (Illusion/Phantasm) Range: 30 feet Components: V, S Duration: 1 round per level Casting Time: 1 Area of Effect: One creature Saving Throw: Negates Author: Jim Vassilakos Under the influence of this cantrip, an individual eating will taste whatever taste is desired. Tune (Alteration) Reversible Range: 0 Components: V or M Duration: Instantaneous Casting Time: 1 Area of Effect: 5-foot radius sphere Saving Throw: None Author: Martin Ott With this cantrip, the bard can bring one note of an instrument in tune with either a hummed note, the equivalent note played by a second instrument (in which case the component of the spell is that other instrument, which is obviously not consumed in the casting; what good would that do?), or the result of a preceding pitch cantrip (q.v.). The one note will end up perfectly in tune with the reference note. As many instruments as are in the area of effect can be brought into tune at once. A well-tuned instrument (with two or more tuned notes) has the effect of making the bard's songs more melodious and enjoyable; this has the game effects of reducing the saving throws of hostile creatures versus the bard's mood-altering story telling by 1, as well as making the bard's morale-boosting song affect the listeners for an additional 50% longer (i.e., one-and-a-half rounds per level) than it usually does. Too many notes perfectly tuned on an instrument, however, will have a negative effect on other bards in the area, who will realise that the tuned instrument has been magically tampered with to sound so perfect. For each note above one that the instrument has been tuned, the hostile bard personally gets a +1 to his saving throw versus the playing bard's influencing reactions effects. Although the tuning is instantaneous, the effects of the cantrip last for a while. In perfect conditions (humidity on the low side, comfortable temperature, no rough handling), the instrument will stay tuned for a week. In less than perfect conditions (typical adventuring abuse, for example), the instrument will have to be re-tuned every day. If the instrument is taken apart for storage, such as flutes or other woodwinds are, the instrument will have to be re-tuned every time it is reassembled. The reverse of this cantrip, untune, causes one note of the specified instrument to become horribly out of tune. It also has the side effect of turning the wizard's hands a brilliant red for one turn after the cantrip is cast, unfortunately. Tweak (Illusion/Phantasm) Range: 10 feet Components: V, S Duration: Instantaneous Casting Time: 1 Area of Effect: One creature Saving Throw: Special Author: Jim Vassilakos This cantrip causes the victim to feel the sensation of being tweaked by an unseen forefinger and thumb. The portion of the body being tweaked must be seen by the wizard and be uncovered by armour. The wizard must either save versus spell or make an Intelligence check (whichever is more difficult) to avoid losing concentration. Other intelligent, small and medium sized creatures must make the same saving throw or check, or be distracted for one round. The wizard must make a tweaking motion with his hand in order to affect the spell. Umbrella (Abjuration) Range: 0 Components: V, S Duration: 1 hour per level Casting Time: 1 Area of Effect: The caster Saving Throw: None Author: Unknown As with all cantrips, this one can be very useful, but not very powerful. It manifests itself as a field of force that resembles an umbrella. It lasts for up to one hour per level of the wizard at most, but if the concentration of the wizard is broken for more than one round, it will fade away. It actually does have some form and is "worth" 6 HP, but only magical weapons will affect it. Unbutton (Alteration) Reversible Range: 10 feet Components: V, S Duration: Instantaneous Casting Time: 1 Area of Effect: One object Saving Throw: None Author: Morgan Blackheart of the Chaotic Realm By means of this cantrip, the caster can magically cause the object of the magic to unbutton itself. The reverse, button, buttons an object. A stronger spell in the works is power word, disrobe. Untie (Alteration) Reversible Range: 10 feet Components: V, S Duration: Instantaneous Casting Time: 1 Area of Effect: One object Saving Throw: None Author: Morgan Blackheart of the Chaotic Realm By means of this cantrip, the caster can magically cause the object of the magic - thread, string, cord, rope - to untie itself. The reverse, tie, ties an object. A stronger spell in the works is power word, disrobe. Vision (Alteration) Range: 0 Components: V, S Duration: 1 turn Casting Time: 1 Area of Effect: The caster Saving Throw: None Author: Unknown This cantrip allows the wizard to see things in the distance up to three times better for the duration of this spell. It also allows him to see things more clearly as they appear to be only one third of the distance away. It does, however, cause some problems when trying to see things close-up. The spell's duration may be ended at any time. Wash (Invocation/Evocation) Range: 0 Components: V, S Duration: Instantaneous Casting Time: 1 Area of Effect: One 10x10x10 foot cube Saving Throw: None Author: Thomas Weigel This spell removes dirt from all smooth surfaces in the area of effect. This includes skin, dishes, and stone walls, but not wood (unless highly polished), a dirt floor, etc. The caster sweeps her arm in a wide arc while muttering the arcane phrase. Wonko's Singing Stomach (Alteration, Wild Magic) Range: 10 feet Components: V, S Duration: 1 round/lv Casting Time: 2 Area of Effect: One creature Saving Throw: None Author: Wonko the Sane (bob057@aol.com) This cantrip causes a loud series of random songs to eminate from the target creature's stomach for the duration of the spell. The wildmage who cast the spell may attempt to call up any song he knows from the spell with a 50% chance of success, once per round. If the target doesn't have a stomach as the caster knows it, the caster is affected instead. Wonko's Thundercloud I (Conjuration/Summoning) Range: 10 feet Components: V, S Duration: 1 round/lv Casting Time: 1 Area of Effect: One creature Saving Throw: None Author: Wonko the Sane (bob057@aol.com) This cantrip causes a small grey cloud to appear above the victim's head which will follow the target around producing a light rain for the spell's duration. It draws water from the surrounding air, so it is not as effective in dry areas such as the desert. high winds or great heat will destroy it, otherwise it follows the creature with great accuracy, tracking it by its aura.